Work/Games + Tools/Flame of Sol

Indie game — in development / Ongoing

Flame of Sol

An in-development 2D dark-fantasy game created under Dragon Scar Studio, with a focus on atmosphere, systems, and deliberate iteration.

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Lane
Games + Tools
My role
Game development, systems & production
Year
Ongoing
Flame of Sol project page on the Dragon Scar Studio website

Overview / 01

Flame of Sol is the first featured project from Dragon Scar Studio. The game is still in active development, so this case study focuses on the way I approach building, testing, and communicating a growing game rather than presenting unfinished work as a final product.

The challenge / 02

Start with the real problem.

Game development combines creative direction with systems that need to remain understandable as the project changes. Early decisions have to support rapid iteration without locking the team into brittle gameplay code or one-off workflows.

The build / 03

Shape the system around it.

The project is developed in Godot with reusable gameplay patterns and a tool-minded approach to production. Development is shared through public devlogs, creating a record of iteration and making the process part of the project itself.

Selected work / 04

What I built.

Four parts of the project that show the thinking behind the finished experience.

01

Gameplay architecture

Reusable components and state-driven systems keep player and world behavior easier to extend and reason about.

02

Godot workflows

GDScript, editor tooling, and repeatable production workflows reduce friction between an idea and a playable test.

03

Iterative development

Systems are tested in context and refined as art direction, level needs, and player feedback evolve.

04

Open development trail

Video devlogs and studio updates document both progress and the problem-solving behind it.

Under the hood / 05

Built with the right tools for the job.

  • 01 Godot
  • 02 GDScript
  • 03 Game systems
  • 04 Developer tools
  • 05 Git
  • 06 Kdenlive

The outcome / 06

Flame of Sol has a public project home, an ongoing development trail, and a technical foundation intended to support the game as its world and systems continue to take shape.